And the server and client settings for the tournament !!
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And the server and client settings for the tournament !!
- Server settings
- Checking the server settings is both clans' responsibility. If a certain setting is wrong they should alert the referee immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or in the beginning of the match.
- It is not allowed to change any server settings after the match has started without both clans agreeing to it. Failure in following this rule will result in a default loss of the match.
- The "NetServerMaxTickRate" settings in [IpDrv.TcpNetDriver] and [Engine.DemoRecDriver] must be set to a value of 30-35 - and it must be the same value in both places. Under certain circumstances (namely an unpatched pre-2.6 linux kernel), a higher tickrate value is allowed - however, the maximum packets sent by the server must not exceed 35 at all times. This can be checked by pressing F6 (or typing STAT NET in the console) and viewing the IN' value on the 'packets' line. The tickrate can be checked by looking at the "r=..." value after typing INJECT USERFLAG 1 in the console (INJECT USERFLAG 0 to turn it off).
- At meeting time, both clans must provide a userlogin name, adminpass and WebAdmin URL to ALL servers they propose to be tested. Webadmin may be prefered by the match admin. You can set up temporary access for the admin via the 'Admins & Groups' section, the admin requires access to all areas of webadmin, except the 'Admins & Groups' section. Once the match has finished, you can delete this account.
- No spectator spots on the server. If your match has a designated Cup admin (or one of Cup Supervisors wishes to spectate the match) then and only then you may set the server for a spectator place.
- The minimum version the server has to be patched to is v3369 (In the event of a new release, instructions on how and when to update will be posted in a newsitem.) and must be running the latest official version of SafeGame and UTAN). Servers which are not running the current settings cannot be used for any cup wars.
- All servers have to set on the ClanBase SafeGame settings There will be no exceptions. Also the servers have have UTAN set to the following settings:
- Receive IP Bans – off
- Receive UTAN BANS – on
- Receive GISP BANS – on
- Receive bans under ‘aimbot’ category – on
- Receive bans under ‘annoyance’ category – off
- Receive bans under ‘Skin Hack’ category – on
- Receive bans under ‘Wall Hack’ category – on
- Receive bans under ‘Other’ category – off
- Send tracking data to UTAN – on
- Send kick reports to UTAN – on
Cross-Team Priv. Chat - Off |
Goal Score - 0 |
Time Limit - 10 (20 in playoffs) |
Friendly Fire Scale - 0 |
Spawn Protection Time - 0 |
Weapon Stay - Off |
Allow Behind View - Off |
Allow Taunts - Off |
Allow Teammate boosting - Off |
Allow Translocator - Off (2x) |
Force Respawn - Off |
Players Must Be Ready - On |
Allow Admin Pausing - On |
Ignore UTAN Bans - Off |
World Stats Logging |
Kick Idlers Time - 0 |
Max Players - 6 |
Max Spectators - 0 |
Instagib - On |
No Adrenaline – On |
Superweapons - Off |
Power Ups - Off |
Mutator=xgame.mutinstagib |
Zoom instagib - Off |
Game Speed - Off (default is Game Speed 1) |
Air Control - Off (default is Air Control 0.350) |
Safe Game 101 Beta 7b - On |
UTAN Ban Manager 101 - On |
UTComp - Off (unless both teams agree to it) |
CTF | TDM | DDOM | BR |
Enable Player Highlighting - On | Enable Player Highlighting - Off | Enable Player Highlighting - Off | Enable Player Highlighting - Off |
Force Respawn - On | Allow Teammate boosting - On | ||
Weapon Shake View - Off | Allow Translocator - On | ||
Throwing Ball Drains Trans - On |
- Client Settings
IL('doc','FAQ','did=20#ut2003guid')
FAQ to find out how. Players without registered GUIDs will be considered freelancers.
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